![]() There are tons of tuts on this site that covers the basics up to the hardest part of halo 3 modding. Now if you want to make your own halo 3 mods. Most mods come with a tut on how to install them. Now you are ready to mod halo 3! Go ahead and download and install halo 3 mods/modded maps. Now you would need to put the new default.xex back in the halo 3 folder. Anyways the tool comes with a tut on how to remove crc checks and such from the xex. If you don't know how to do that (assuming you don't), if you make it this far you are doing great (i'm meaning after you got a rgh/jtag xbox 360 and learned how to do the rest above). After that you would need to remove crc checks from the halo 3 default.xex (you can use lord zedds tool to remove crc checks and other features from the xex + add features to the xex). Unlike some I always recommend the latest game update, as it's the most stable and there was a update for a reason. You would then need to know which version of halo 3 you want to use via a halo 3 title update. Then you would need to extract the halo 3 iso to a folder on the root of your xbox 360 harddrive. After all of that you would have to setup dashlaunch to work with xbox 360 neighborhood, via plugins. Youtube is your best friend on learning how to use those xbox 360 apps, and pc programs. I'm not going step by step because it would be the longest thing you have ever read in the history of ever. You will also need xexmenu and dashlaunch on your modded xbox 360 and learn how to use them. You will also have to learn how to use assembly and xbox 360 neighborhood (Both can be a pain in the ass). If there is a non-compatible dash number. I can't remember which dashboard is not compatible with halo 3 and up. Once you get one, you will need to learn how to flash your nand on your xbox 360 (depending on dashboard number). Once you get a jtag/rgh (I recommend a rgh). I would recommend shops on Se7ensins (not posting links). Anyways we can not link you or tell you where you can buy a modded xbox as it's against the rules (Unless rules have changed) I don't get on here much anymore. You can not put those programs on a usb and use them on your xbox, that is not how that works at all. You run assembly on your computer as well as xbox 360 neighborhood. I would like to thanks Gibbed for making the tools and thespiritfox from Just Cause 2.com forum for the explanation of each tools.Well first off, your question is indifferent. These tools are pretty ease to use, and I am sure that great things can be done! blz is to unpack it, modify whatever files you want to inside it, and drag it back to small pack. It usually ends up being a folder full of other files. blz - General collection of files meant for small unpack. dds - texture filetype, changeable with Paint.NET, a freeware photoshop clone. xml - Text files containing setting data and variables for many of the various objects in the game. bin - Files which are converted to XML for editing and back A link to the file types can be found in the Mod installation tutorial, but I'll go over a few briefly. There are many file types which can be modded. Using the same method as the bin programs, you can pack and unpack archives, and modified archives are placed in dropzone just as other files are. Basically just packages of associated files. Imagine that the program you want to use is a folder you are moving a file into, this goes for both. bin on top of the appropriate program and drop it, it will automatically create an XML from that bin and place it in the same directory. ![]() These programs simply do that for you automatically. xml text file that you can modify in notepad. In order to modify them, you must convert the. When you look at them in archive viewer, and save them, they are pulled out in the. Many of the files present (indeed, most of the settings and such you'll ever want to change) are formatted in text files. The modding process is saving these files, modifying them, and then dropping them into an override folder which will let you run off the changed content. ![]() When you open archive viewer, you will see a huge list of sections, most of which branch off into many individual files. Most of the content you want to alter (and all the content that anyone so far has modded, to my knowledge) is in pc0.arc. This is the program that opens up the games files for you to peruse and save. The pack consists of many files, specially 5. ![]()
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